Summary Not since the arrivalof the camera has something come along to change the style of art making’spossibilities on such a grand scale as digital art. Digital art captures anartistic work or practice that uses any form of digital technology as part ofits creation or presentation process. As the digital age began its march intothe world between 1950 and 1970, it was only a matter of time before artists wouldgrasp its progressive technologies for their own creative output.
As with allnew mediums, artists began to use these bold new innovations of society,including television, the introduction of the personal computer, theaccessibility of audio and visual software, and eventually the internet, intoworks of their own. Although digital art is not recognized as a distinctmovement, we will no doubt continue to see it unfold into a, ever-changinglandscape, making itself an alternative to traditional means of art making fora post-millennial society. Main Points · Digital art made a connection between artistsand engineers/scientists, which revealed the influences between art andtechnology. Artists began to explore these technologies, they were not just usingthe new medium but were they also asking viewers to reflect upon the impact ofthe information. · Digital art greatly extended the artist’s skillsfrom just the normal traditional used materials, into brand new talents of electronictechnologies.
Instead of using brushes and paint, artists could now paint withlight, pixels and sound. Instead of using paper, artists could use digitalimagery or computer-generated graphics. Instead of physical, canvas, artistscould create graphic works for projection on a screen or via multimediaprojection.
· Digital Art has changed the wat that art could be made, viewed and dispensed,though some digital art tends to be shown in the traditional style of galleriesand museums for viewing, especially for work that requires machinery or complexcomponents. but usually now Digital Art work can be seen via TV, computerscreens, Internet or Social media. This has made it a lot easier for artists toget themselves noticed without the help from big museums or people. Art and Technology, TheBeginningIn 1967, a group was created by engineers Billy Kluver andFred Waldhauer, and artists Robert Rauschenberg and Robert Whitman. This groupwas then called “EAT” which was shortned from (Experiments in Art andTechnology) and its goal was encourage the partnership between art and theworld of technology.They createdinstallations and performances which involved advanced electronic systems,including electrical circuity, video projection, Doppler sonar and wirelesssound projection. This was a good step as it gave a good base for this type ofart which contained and discovered the technological progress.The EAT experiments signifiedthe connection between artists and technology and this would have neverhappened without them.
The first widely knownpiece was created in the 1960s in a scientific research company Bell Labs wherethe creator of EAT Billy Kluver worked. The piece was made by Kenneth C.Knowlton who was a computer graphics specialist. His work was a photograph of ayoung nude woman and he turned the image into computer pixels. The Beginnings of theInternetWhenthe internet was a big hit around the 1990s, this was a big deal for everyone,but it also helped a lot of Digital artists become more skilled and helpingthem become more noticeable. It allowed artists to begin learning new mediumswhich involved combing words, images, audio and video files.The internet helped create a new type ofmovement in some people’s eyes which was different from Digital Art, this wascalled Internet Art or Net.Art.
But it was usually linked with the Digital artmovement which was getting bigger and bigger because of the advantages of thenew technology which was being created and developed.The internet was a great help for people tospeak and communicate easier which allowed the artists to come together andeasily create work all from their own computer screen which was impossible forartists in the past as they could never communicate or interact with otherartists around the world.. Exploring the InternetWhen the internetstarted becoming bigger and bigger a lot of artists used this to further theirwork so that they could become more noticeable or viral in internet terms. Thissoon became a big Artistic medium for artists.
Take Justin Kemp PsuedoEvent 2008, in which viewers would scroll parallel to view a collection ofphotos taken at ribbon cutting events.Concept and StylesThe Digital Arts definition can be very broadas there is many different types of styles and work but it usually involveswork that has a Digital aspect or has technological means.This is some of the main categories I have found.Digital SculptureDigitalArt can also be a physical piece and not just on a screen, this is usuallycreated through a sculpture. Kevin Marks work is created by using a 3Dprinter which is easily setup and a lot easier than doing a normal sculpture asit is a lot easier to carve the form in a computer program than using clay orcement. Many digital sculptures can even still be used as workingtechnology as seen by Trevor Paglen and Jacob Applebaums work “Autonomy Cube(2014) which is both a sculptural object and an open access Wi-Fi hotspot,while Computer Generated ImageryWhencomputers first came about, artists used the computers programming andtechnology to help with their work and to maybe update it to make it lookbetter.
Technology and programming systems to Update their artwork.Fifty Years later, when computer graphicsoftware started being sold to the public, artists started using these programsfrom the advertising and graphic design industries, allowing them to make theirown work Joseph Nechvatal, who is an artist who creates computer-assistedpaintings, animations and custom-designed computer viruses. His early pieces from1986, Nechvatal has been fascinated with the relationship between realityand virtuality. Art on ScreenMost Digital Artwork iscreated in a format that it can only be seen on a monitor or Tv, which meansthat without this Program the work would have never been created or seen,artists can now display their work on the internet or even YouTube just likethe artist/YouTuber Petra Cortright who has a YouTube channel to showcase heranimated graphics, she uses this on her live YouTube channel, so she can createa made-up life within her real one Petra Cortright Interactive DigitalInstallationsInteractivityis a big part of Digital Art, Bruce Wands who is an Author who wrote a bookcalled “Art of the Digital Age (2006) was once said quoting that the “Creative Potentialof interactivity and thedevelopment of immersive environments were both given a large lift by thearrival of computers in installation art, which would help artists increase thecontrol over the interactive experience and access to cyberspace and virtualworlds.” This typeof art lets the viewers feel the full experience and will have you thinking you’rein a real-life experience even though it isn’t.In 2012 a group called Random International madea piece named “Rain Room” an experimental installation which would have rainwater would fall on you, this was only imaginable because of the 3D trackersthat would go about following the person, which had been programmed to stop thefall of the rain water wherever the person was standing, this meaning the personcould feel and experience a rain storm without ever getting wet.
which would have been impossible without theassistance of Digital technology.The piece encouraged viewers to consider therelationship between Man, Nature and Machine. Internet as MediumDigital Art tools can be accessedby anyone not that every person in the world can have a computer at their homeallowing artists to make a new environment within the art scene. This let theartists to be able to bypass the museums and showcase their work online andgiving them an even bigger exposure to people around the world.some artists even used internet as a marketingtool to upload projects on their own websites, one artist Andrew Benson is a glitch artist,live-visuals performer, and software creator, he is also a teacher. His worksallow website visitors to interact in his web-based work BouncyGradient, you can add asmany jagged, rainbow-tinted shapes as you want, and watch as they twist andrebound off of each other and against your browser’s edges Interactive technologies has allowed socialmedia and user generated content to be shared easily and people to be able toshowcase and edit work in so many different ways.