MEF A. What is a video game? Video games

MEF
University

Computer
Engineering

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Secret
Heroes of the Games

 

 

Muhammed
Rahmetullah Kartal

Atakan
Ermete

?brahim
Ata Mercan

 

COMP 100

Prof. Dr. Muhittin Gökmen

 

 

 

 

29.12.2017

Istanbul

Secret Heroes of the Games

M.R. Kartal • I.A. Mercan • A.
Ermete, Computer Engineering

Abstract – 
These statistics and articles help to get information about the features
and responsibilities of technical team working on computer games’ creating
stage.

                                                                             I.INTRODUCTION

A.      
What
is a video game?

Video games are one of
the most important parts of the big
virtual world used by all age groups, they were executed by sending image signals
from computers and game consoles to monitors and TVs. 1.1

B.      
Who
created computer games?

Video games were designed
for fun and hobbies by Computer Engineers who live in USA, Japan, and Europe in 1971. 1.2

Creating
a computer game is not that easy as people think. In this research, we focused
engineers and artists which create a
computer game.

 

 

                                                                                                

 

 

Graphic
1: Preferred platform, frequency of play and preferred game types (Children,
Teens)

 

 

 

 

 

                                Graphic 2: Preferred platform, frequency of
play and preferred game types (Adults)

 

 

 

 II. TEAM STRUCTURE

Unlike other games, The
Witcher 3, which received the best game project award of the year 2015, has
taken its place in the game world with a wide open-world, advanced graphics, and high-level story design. This game made by
a team. Let’s look this team closely.

C.     
Animation Programmer& Animator

Animation
Programmer should be responsible for extending and maintaining the code of
animation technology, tools and,
pipelines.

An animator works on
animation’s itself.

 

a)      
Required Skills & Experience

 

•      
Excellent Motion
Builder or Maya knowledge.

•      
Excellent
knowledge of C++.

•      
Strong 3D math
background.

•      
Knowledge of
game engine architecture and algorithms.

•      
Familiarity with
the Visual Studio environment. 2.1

 

D.     
Audio Designer

Audio Programmer
is responsible for all sound effects and their development in a video game.

They
help you to understand the game better.

 

a)      
Required Skills & Experience

 

•      
Game audio
production credits on multiple major shipped titles in a Sound Design role.

•      
Experience with
game audio, DSP, Processing Geometry, asset pipelines or designing tools. 3.4

 

E.      
Character, Weapon, Vehicle, Concept
Artist

Artists create
the whole architecture of vehicles, characters, weapons and the physics of driving/flying in those vehicles.

 

a)      
Required Skills & Experience

 

•      
Deep knowledge
of C++. 2.3

•      
Expert knowledge
of any leading 3D package. 2.3

•       Software:
Zbrush, Maya, Photoshop, Substance Painter (or similar programs). 2.3

•      
Eye for light,
shade, colour, and detail in creating painted texture maps. 3.3

 

 

F.       Combat Designer

Combat Designers take ownership of delivering
memorable combat encounters, that thrill and excite gamers.

 

a)      
Required Skills & Experience

•      
Knowledge and
experience working with next-generation 3D level editors (CryEngine, Unreal
etc. or internally developed editors).

•      
Knowledge and
experience working with text-based
scripting languages (Lua, C# etc.) or Visual Scripting.

•      
(Flowgraph,
Kismet, Blueprints etc.) to script level flow/logic. 2.8

 

G.       C#, DevOps,
Software Engineers

They should be responsible for supporting
maintenance and development of in-house build system. Support code compilation
and integration, improving builds performance and creating new features for CI
systems.

a)       Required
Skills & Experience

•      
Strong debugging
skills. 3.2

•      
Advanced
understanding C/C++. 3.2

•      
Practical
experience with software development best practices (version control, testing,
deployment etc.). 2.4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

H.      Engine
Programmer

Engine
Programmer should be responsible for designing, optimizing and maintaining
parts of the game engine for PC and game
consoles.

 

a)       Required
Skills & Experience

 

•      
Excellent
knowledge of C++.

•      
At least one AAA
title shipped on different platforms.

•      
Experience with
RPGs genre will be very welcome.

•      
Experience in
working on various platforms (including at least 2 of following: PC, X360, and PS3). 2.10

 

?.       
Graphic Designer

 

The graphic designer responsible for
creating the amazing art that becomes the signature that they use their creative talents.  They are also sometimes responsible for, illustration, user interfaces, and web design.

a)       Required
Skills & Experience

 

•      
Photoshop
mastery. Know your tools inside out and use them creatively and effectively. Be
more than familiar with retouch and restoration techniques.

•      
Have the skill
to transform old and worn into new and pretty. Have the talent to design that
which is beautiful and functional. 2.9

 

J.       
Graphics Programmer

Graphics Programmer
creates an engaging game mechanics.

Understands the
codes used in the game design and writes
appropriate game mechanics to them.

 

a)       Required
Skills & Experience

•      
Understanding programming/scripting
in game design.

•      
They need to
communicate well with other computers as well as with their own computers.

 

K.      Gameplay
Designer

Gameplay designer must offer gamers a good gameplay
experience. They must be open to new
ideas or advice and they need to give
feedback for help to grow.

a)       Required
Skills & Experience

•      
Experience with
narrative, multiplayer and/or shooters.

•      
Understanding
programming/scripting in game design. 2.11

 

L.       Illustrator

Illustrator focuses on creating illustrations for
company’s games. Illustration means detailed drawings.

a)       Required
Skills & Experience

•      
Excellent drawing
and storytelling skills with an eye for perspective, color, lighting, mood, and
composition.

•      
Should know some
Adobe Photoshop or Painter, but he/she must improve himself/herself.

•      
Must know
traditional art such as figure drawing.

•      
Needs to be good
on painting.

•      

Outstanding creativity and a very strong commitment
to a project. 2.13

 

M.     3D Artist

The 3D artist brings artworks to the game world and produces fun
characters.

a)       Required
Skills & Experience

 

•      
Solid modeling and texturing skills in a diverse
visual range of characters and creatures.

•      
Strong
understanding of human as well as animal form and anatomy.

•      
Strong skills in
organic and hard-surface modeling.

•      
Outstanding
creativity and a strong commitment to the
project.

•      
Software:
Zbrush, Maya, Photoshop, Substance Painter (or similar).

•      
Efficiency in
self-managing time with a high degree of accountability and minimal
instruction. 2.14

 

 

 

 

N.     
Level Designer

The Level Designer manages the levels of the game. It makes level determinations
according to the course of the game and determines the difficulty levels
accordingly.

 

a)       Required
Skills & Experience

 

•       3-5
years of Professional experience in the design system to build levels in 3D space, and
how to incorporate game-play demands into their designs. 3.5

•       Skill
for creating map layouts on all stages – from drawings to fully functional
levels in at least one of the existing game engines. 2.15

•       Skill
for using all elements of the game world, texturing, lighting, sound and VFX to
craft unique player experiences. 2.15

 

 

O.      Multiplayer Gameplay
Designer/Programmer

Multiplayer Gameplay Designer/Programmer should design multi-player
games. Broad masses must be able to reach it. Also, sometimes they must improve
these games.

a)       Required
Skills & Experience

•      
Knowledge of game engine architecture
and basic understanding of common
multiplayer concepts. 2.16

•       Good knowledge of C/C++ and Visual Studio. 2.17

 

P.       Motion Designer/Animator
2D

Motion Designer /
Animator 2D prepares quality game videos and game promotions. They make
interesting videos about the game’s story.

 

a)       Required
Skills & Experience

 

•      
Solid experience with
After Effects, Cinema 4D, etc.

•      
Creative mind.

•      
Cinematic storytelling
skills. 2.18

 

Q.     
Quest & Open World Designer

Open World Designer
creates a big world of events and people. Open world improves story quality.

Quest Designer is
responsible for designing, planning and implementing story-driven quests. Quests quality improves story quality.

 

 

 

a)      
Required Skills & Experience

 

•      
He/she must be a creative
person and his/her fluency sense must be excellent.

•      
Strong critical and
analytical thinking. 2.20

 

R.      
UI Programmer

UI Programmer should present great attention to
detail, a proactive attitude towards creating optimal and bug-free code solutions.

 

a)      
Required Skills & Experience

 

•      
Bachelor’s degree in
computer science, information systems, mathematics or related field.

•      
Deep knowledge of C++.

•      
Knowledge of basic game
engine architecture and algorithms. 2.21

 

S.      
Tech & Tool Programmer

Tech Programmer should be
responsible for working on and defining technologies required to accomplish.

Tool Programmer helps
identify bottlenecks in-game workflow
that will grant high improvements in the efficiency of the entire team.

 

a)      
Required Skills & Experience

 

•      
Deep knowledge of C#.
2.22

•      
Familiarity with the console and computer features, and API’s. 2.22

•      
Strong optimization
skills. 2.23

•      
Computer Science/Software
Engineering degree or equivalent work experience. 2.23

 

T.      
VFX Artist

VFX Artist has broad experience in real-time visual effects and
demonstrates an interest in emerging
trends in this field.

As a VFX Artist is
responsible for creating prominent visual effects in a timely and professional
manner.

 

a)      
Required Skills Experience

 

•      
Creating a wide variety
of game-ready visual effects.

•      
Experience in Photoshop
or similar 2D software.

•      
Good general knowledge of
Maya (or 3ds Max).

•      
SideFX Houdini knowledge
is a big plus. 2.23

 

U.     
Environment Artist

Environment Artist normally spends their days blocking out modules and levels, creating first materials and getting a couple of levels in a
playable state to create a first playable demo to see if all gameplay elements
work together.

a-)
Required Skills & Experience

•      
At least 2
years’ experience in working in the games
industry on at least one AAA title.

•      
Basic knowledge
of physically based rendering (PBR).

•      
Excellent skills
in one of the leading modeling packages
(3DS Max, Maya, etc.) and Photoshop.   2.24

 

V.      
Gameplay Animator

Gameplay
animator should be responsible for character and creature animation as well as
for animations of other in-game objects. Gameplay animators in-game work very closely with gameplay
designers and programmers.

 

a)      
Required
Skills & Experiences

 

•       Creating high-quality
animation assets with low turnover time.

•       Understanding of animation pipeline and the
processes involved from the conceptual phase to implementation. 2.25

 

III. CONCLUSION

There are
many children in some countries who are interested in video games at a young age, but this young generation does not have enough information about video
games, so they think that creating video games
is easy. There are a lot of engineers, designers, and experts who work in creating games. Unfortunately, these secret
heroes do not get enough interest like in every sector.

REFERENCES

 

1.1

wikizero, 25 December 2017, History of The Video
Games, wikizero.net, http://www.wikizero.net/index.php?q=aHR0cHM6Ly90ci53aWtpcGVkaWEub3JnL3dpa2kvVmlkZW9fb3l1bmxhcsSxX3RhcmloaQ

1.2

wikizero, 25 December 2017, Video Game,
wikizero.net,
http://www.wikizero.net/index.php?q=aHR0cHM6Ly90ci53aWtpcGVkaWEub3JnL3dpa2kvVmlkZW9fb3l1bnU

2.1

CD Projekt Red,21 December 2017, Animator,
en.cdprojektred.com, http://en.cdprojektred.com/jobs/animation-programmer-2/

2.2

CD Projekt Red,21 December 2017, Character
Artist, en.cdprojektred.com, http://en.cdprojektred.com/jobs/character-artist-4/

2.3

CD Projekt Red,21 December 2017, Software
Engineer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/generalist-c-programmer/

2.4

CD Projekt Red,21 December 2017, Weapon
Artist, en.cdprojektred.com, http://en.cdprojektred.com/jobs/weapon-artist/

2.5

CD Projekt Red,21 December 2017, Vehicle
Artist, en.cdprojektred.com, http://en.cdprojektred.com/jobs/vehicle-artist/

2.6

CD Projekt Red,21 December 2017, Concept
Artist, en.cdprojektred.com, http://en.cdprojektred.com/jobs/concept-artist-cracow/

2.7

CD Projekt Red,21 December 2017, Combat
Designer, en.cdprojektred.com, http://en.cdprojektred.com/jobs/combat-designer/

2.8

CD Projekt Red,21 December 2017, Graphic
Designer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/graphic-designer/

2.9

CD Projekt Red,21 December 2017, Engine
Programmer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/engine-programmer/

2.10

CD Projekt Red,21 December 2017, Gameplay
Designer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/gameplay-designer-krakow/

2.11

CD Projekt Red,21 December 2017, Graphic
Programmer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/graphics-programmer/

2.12

CD Projekt Red,21 December 2017,
Illustrator, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/illustrator/

2.13

CD Projekt Red,21 December 2017,3D Artist,
en.cdprojektred.com, http://en.cdprojektred.com/jobs/lead-3d-artist/

2.14

CD Projekt Red,21 December 2017, Level
Designer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/level-designer-cracow/

2.15

CD Projekt Red,21 December 2017,
Multiplayer Gameplay Designer, en.cdprojektred.com, http://en.cdprojektred.com/jobs/multiplayer-gameplay-designer/

2.16

CD Projekt Red,21 December 2017,
Multiplayer Gameplay Programmer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/multiplayer-gameplay-programmer/

2.17

CD Projekt Red,21 December 2017, Motion
Designer, en.cdprojektred.com, http://en.cdprojektred.com/jobs/motion-designer/

2.18

CD Projekt Red,21 December 2017, Quest
Designer, en.cdprojektred.com, http://en.cdprojektred.com/jobs/quest-designer-warsaw-2/

2.19

CD Projekt Red,21 December 2017, Open World
Designer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/open-world-designer/

2.20

CD Projekt Red,21 December 2017, UI
Programmer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/ui-programmer/

2.21

CD Projekt Red,21 December 2017, Tech
Programmer, en.cdprojektred.com,
http://en.cdprojektred.com/jobs/tech-programmer/

2.22

CD Projekt Red,21 December 2017, Tools Programmer,
en.cdprojektred.com, http://en.cdprojektred.com/jobs/tools-programmer-warsaw/

3.1

BLIZZARD, 21 December 2017, Animator,
blizzard.com, https://careers.blizzard.com/en-us/openings/oSBG4fwX

3.3

BLIZZARD, 21 December 2017, Character
Artist, blizzard.com, https://careers.blizzard.com/en-us/openings/oDIZ5fw9

3.4

BLIZZARD, 21 December 2017, Sound Designer,
blizzard.com, https://careers.blizzard.com/en-us/openings/omSt6fwx

3.2

BLIZZARD, 21 December 2017, Software
Engineer/Tools, blizzard.com,
https://careers.blizzard.com/en-us/openings/orMC5fwE

3.5

BLIZZARD, 21 December 2017, Level Designer,
blizzard.com, https://careers.blizzard.com/en-us/openings/ovIq6fwt

 

NASA, 21 December 2017, Automated Test
Engineer Picture, nasa.gov,
https://www.nasa.gov/sites/default/files/thumbnails/image/ksc-314d-0302_0014a.jpg

 

Seeley J., 15 September 2016, Illustrator
Picture, linkedin.com,
https://www.linkedin.com/pulse/20-awesome-online-courses-creatives-justin-seeley

 

AaronLad, 14 February 2014, Multiplayer Gameplay
Designer/Programmer Picture, torrent-oyun.com, http://www.torrent-oyun.com/index.php?topic=216579.0

 

Kartal M.R.,23 December 2017, Gameplay
Designer Picture, steam, http://steamcommunity.com/sharedfiles/filedetails/?id=1241226

 

Koptu Kopuyor, 30 December 2015, 3D Artist
Picture, youtube.com, https://www.youtube.com/watch?v=CRDDrMiXmP0

 

O’Flanagan J., 21 December 2017, Engine
Programmer Picture, gamespark.com,
https://www.gamesparks.com/blog/game-engine-analysis-and-comparison/

 

Gogame Shop, 21 December 2017, Audio Programmer
Picture, gogameshop.com, https://www.gogameshop.com/hyperx-cloud-2-71-gamer-kulaklik-pembe-ses-kartli-khx-hscp-pk-pmu114

 

ADMIN, 7 October 2016, Software Programmer,
itsc?rrie.com, http://itscurrie.com/understanding-philosophy-behind-software/

 

Jason, 26 June 2014, Animation Programmer
Animator Picture, cgmeetup.com,
http://www.cgmeetup.net/home/video-game-animation-reel-by-jonathan-cooper/

 

Pinimg, 21 December 2017, UI Programmer
Picture, i.pinimg.com,
https://i.pinimg.com/736x/ee/a2/62/eea262c0488001f9b3fc6348d56e1f23–a-bug-software-development.jpg

 

Kartal M.R., 28 May 2016, Combat Designer
Picture, steam,
http://steamcommunity.com/sharedfiles/filedetails/?id=692531731

 

Burch A., 30 January 2017, Character
Vehicle Concept Weapon Artist Picture, twitter, https://twitter.com/ashly_burch/status/826236513255976960

 

Pinterest, 21 December 2017, VFX Artists
Picture, pinterest.com, https://tr.pinterest.com/pin/537124693037635064/
Cehong I.M., 25 February 2016, Quest
World Designer Picture, gameranx.com, http://gameranx.com/features/id/40958/article/evolution-of-open-world-games/
Kartal M.R., 24 April 2016, Gameplay Animator Picture, steam,
http://steamcommunity.com/sharedfiles/filedetails/?id=672286155
Kartal M.R., 14 February 2016, Graphics Programmer Picture, steam,
http://steamcommunity.com/sharedfiles/filedetails/?id=623619902
 
 

Graph 2

Pinterest, 06 January 2018, Graphic 2: Prefered platform,
frequency of play and preferred game types (Adults), pinterest.com,
https://tr.pinterest.com/pin/571886852659611400/

Graph
1

Bambach M., 18 March 2013, Graphic 1: Prefered platform,
frequency of play and preferred game types (Children, Teens), theglobeandmail.com,
https://www.theglobeandmail.com/report-on-business/small-business/sb-managing/canadas-video-game-industry-ranks-no-3-worldwide/article9875545/

Graph 4

Richard, 11 April 2014, Graphic 4: Example Team Size throughout
Game Project, how2become.com,

Video Game Development Process

Graph 3

Bootcamps, 06 January 2018, Graphic 3: Most
popular programming languages, bootcamps.in,

Potential Students

2.23

CD,Projekt Red,08 January 2018, VFX Artist,
en.cdprojektred.com, http://en.cdprojektred.com/jobs/vfx-artist/

2.24

CD Projekt Red,08 January 2018, Envoriment
Artist, en.cdprojektred.com, http://en.cdprojektred.com/jobs/environment-artist-4/

2.25

CD Projekt Red,08 January 2018, Gameplay Animator,
en.cdprojektred.com, https://en.cdprojektred.com/jobs/animator-gameplay/