A Waterfall Comparison: CHAOS report here compares the resolution

A Summary
of The Standish Group CHAOS Report of 2016


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The winning hand Vs. the losing hand:

The report starts by introducing the term
“Winning Hand. The definition of the winning hand is the rate of the success
attributes. On the other hand, is measuring the failure rate of projects
it is called “losing hand”.  The chard below describes Winning Hand in comparison
to the Losing Hand. 

There are few sections presented in CHAOS
report of 2016 I will briefly discuss below:

Project Size:

The projects size is discussed with the
consideration of both success and value. The charts presented in this section
displays two things:  Value for Large
Projects, and Value for Small Projects.

Agile Vs. Waterfall Comparison:

CHAOS report here compares the resolution of
all software projects segmented by the agile process, and waterfall scheme. 
In addition, the study sorts agile and waterfall by size.

Traditional Resolution:

This section discusses the six success
attributes (on Time, On Budget, on Target, on
Goal, Value and Satisfaction).  This section includes three pie
Charts: OnBudget, OnTime, and OnTarget. 

Modern Resolution:

This section describes the modern resolution;
that displays three pie charts by (value, goal, and satisfaction

Resolution by Industry:

section provides CHAOS Database from industry stand of point. There are two
charts that shows the satisfaction level for two types of projects: first, the
healthcare projects. Second, is the satisfaction level for telecom projects.in
addition, there is a table in this section to display the modern resolution of CHAOS
Resolution by Industry.

World Area:

This section divides the world to four
geographical areas in terms of resolutions. Emotional maturity skills of
success projects and failed projects is presented in this section. Emotional
maturity is related to the difference in success for major areas of the

Project Type



Skilled Staff

Factors of Success/Value










1 J. Johnson, Is Agile Old School?
Software Magazine, Winter 2010, http://www.standishgroup.com/sample_r

 2 CHAOS, tech. report, Standish Group Int’l,
1994. http://www.standishgroup.com/sam ple_research_files/chaos_report_1994.

 3 The Winning Hand, CHAOS Report, The
Standish Group, 2016.

4 Big Bang Boom, Standish Group,
2014. https://www.standishgroup.com/sample_ research_files/BigBangBoom.pdf

5 J.B.F. Mulder and I. Kontakos,
Rethinking the Public Spending on IT Projects, Standish, 2015.
https://www.standishgroup.com/sample_ research_files/Dutch4.pdf and
http://www.standishgroup.com/sample_r esearch_files/Haze4.pdf

6 https://www.houseofrepresentatives.
nl/news/committee-presents-reportfailures-government-ict-projects, 2015.

7 B. Joy and K. Kennedy, Information
Technology Research: Investing in Our Future, tech. report, President’s
Information Technology Advisory Committee, Feb. 1999.

 8 J.B.F. Mulder and J. Johnson, The Next
Step of IT Project Research in Practice: The CHAOS University System, The 10th
International MultiConference on Society, Cybernetics and Informatics: IMSCI
2016, July 5 – 8, 2016 – Orlando, Florida, USA.
http://www.standishgroup.com/sample_r esearch_files/CUS-Final%20clean.pdf

9 CHAOS Report 2016: Outline – The Standish Group. (n.d.). Retrieved from